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Devlog
Tiny Combat Arena is now in Early Access!
February 24, 2022
by
Why485
9
Steam Early Access Release Get Tiny Combat Arena on Steam! This is the game that I've been working on for the past couple years in conjunction with MicroProse. While there's still a lot of work to do,...
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Tiny Combat Arena is now on Steam and published by MicroProse!
June 22, 2021
by
Why485
11
#steam, #wishlist, #microprose, #publisher
What is the experience of Tiny Combat Arena? Tiny Combat Arena is a labor-of-love combat flight simulator that aims to strike the perfect balance between a simulator and an approachable, customizable,...
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Big changes are coming!
May 13, 2020
by
Why485
50
To say it's been an eventful time for me recently would be an understatement. At the beginning of April, I was laid off from my job. Between that, and thoughts I was having at the time, the game was i...
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0.4.0: Map Visual Overhaul and Groups
January 06, 2020
by
Why485
12
Hello again, it's time for another demo day build! This demo period, most of the work was spent on behind the scenes functionality and the map. Going forward, this will allow for much more robust map...
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0.3.0: Dogfighting Foundations Update
November 05, 2019
by
Why485
4
This is a huge update to the game featuring the beginnings of a lot of the core systems I want in the moment to moment flying and combat. New features for this release: New Map: The new island is muc...
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New Build! The Real Work Begins Here.
September 07, 2019
by
Why485
4
This is the real start of this game. While there is less content in this release than last, it lays the groundwork for the game loop in a way that didn’t exist before, adding menus and features that...
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The Map and a New Style
August 12, 2019
by
Why485
3
Come next demo day, there will be two major differences: the map and a brand new visual style. The Map The map screen is going to be the main point of interaction to the game when you're not flying. F...
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0.1.1 Patch - Reworked Landing Gear
July 14, 2019
by
Why485
3
Version 0.1.1 has just been released! The focus of this patch was to update the landing gear. For a great many little technical reasons that have been adding up over the years, I've been wanting to wr...
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