Tiny Combat Arena is now on Steam and published by MicroProse!


What is the experience of Tiny Combat Arena?

Tiny Combat Arena is a labor-of-love combat flight simulator that aims to strike the perfect balance between a simulator and an approachable, customizable, air combat experience. All executed in a stylized look representing a fictional Cold War-era conflict.


Sim-lite combat flight model

Tiny Combat Arena is all about the fun factor of flying, dogfighting, and close air support. Simulation elements are added to the game in service of creating engaging and deep gameplay, never just for the sake of realism. Simulation inspired mechanics, such as boosting a missile's range by launching from above your target, create a new range of tactics for you to explore.


You are in charge

It's your job to arm your jet. Missiles, cannons, bombs; choose your specific loadout for every mission.


Quick Mission Builder

Tiny Combat Arena lets you jump in and fly by quickly assembling various types of missions. Take a placid stroll around beautiful scenery, configure a team vs team dogfight against aircraft of your choosing, or strike objectives with ground units to attack and support.


Arena Mode

Plan your moves on the strategic map; pick objectives, identify threats, choose which units to support, and where to make a difference. There is a war going on around you, and your participation will affect its outcome.


Detailed and useful database

The in-game database provides players with not only detailed statistics on vehicles, aircraft, and weapons, but also to give tactical guidance on how to approach different aircraft and respond to different threats.


Get Tiny Combat Legacy

Comments

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I see, MicroProse got revived and are now publishing some interesting stuff. Will bu

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Awesome that this got picked up , expecially by the legendary MicroProse (even though this company was dead for a long time up until recently).

Do you want to add flap mechanisms and landing gear animation to the game? I think these will make the game better. And at high speed, fighters are too dull, because of too strong acceleration power.

Flaps and gear are functional and the flight model is completely different.

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Many, many thanks to all those that supported me along the way and continue to. It's pretty amazing to be working with MicroProse on this, since the lite-sims of the 90s was the biggest inspirations for this game and way back when, MPS was one of the kings of the genre.

For the time being, I've unlisted the demo download since the version that was previously available is so far removed from the current incarnation that I'd rather it not cause confusion. I plan on making it available again at a later time, or if I can figure out some better way to distribute it while still keeping it separate from the game on Steam. 

(+4)

Maybe release it under a completely different name? Or maybe "TCA: Legacy"?
Either way, it's extremely exciting to see this game picked up by Microprose. They seem to be targeting a lot of real talented indie developers recently, and it feels right to see TCA added among those games. I hope this marks the start of a new era of sim-lite and general mil-sim games. 

Congratulations!