The Map and a New Style
Come next demo day, there will be two major differences: the map and a brand new visual style.
The map screen is going to be the main point of interaction to the game when you're not flying. From here you'll be able to scroll around the map to get an idea of where things are and plan your next sortie. For the next demo, the map won't do much, but its integration into the game loop is extremely important going forwards.
The New Look
The visual style of the first demo was largely a holdover from the prototype, and my working with whatever assets I could get my hands on. There wasn't a deliberate look to it at all. After a lot of thought, research, and hands on experimentation I've finally decided on a style that is reminiscent of early to mid 90s flight sims. It hits a sweet spot for me of visually striking, performance, and most importantly the ability for me to create content in this style.
I realize this is a dramatic shift, but I'm very pleased with how this is turning out. I've really grown to appreciate the simplicity, expressiveness, and clarity of this look and I hope you will too. I'm looking forward sharing this on the next demo day, with everybody.
Tiny Combat now has a Discord server! I frequently post updates and ask for feedback on the server. If you'd like to get more involved following development, check it out: https://discord.gg/W5jj4u5
Get Tiny Combat Arena
Leave a comment
Log in with itch.io to leave a comment.