Still a blast to play, nice and simple Ace Combat-style action in a pleasing, low-poly art style. Physics are great, the planes are few, but fun, and the atmosphere is colorful and minimalistic.
I know development of this has in all likelihood been superceded by Tiny Combat Arena, but I'd love to see development continue on Tiny Combat Redux someday, perhaps with level/mission editing and mod support for new planes and skins for them. I'd pay good money for an Ace Combat-style game where I could customize and make new briefings and missions, and I know a bunch of other AC fans would love the chance as well. Custom campaigns, new aircraft, original, insane ace squadrons and superweapon-style boss battles... modders can do all that work and then some.
When I play the game, the camera is in an overhead position, and when I minimize the game or defocus it the view goes to the forward view. I think it's because the game thinks I have the window minimized when It isn't. It doesn't happen for anything else.
hey man i wanted to know how i can suport the game if you acept a man who can help you i have basic understantion of blender 3d modelation and if i can help you with something i will do it for free, i really like fly sims and the dogfightd sims are my favourite
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Still a blast to play, nice and simple Ace Combat-style action in a pleasing, low-poly art style. Physics are great, the planes are few, but fun, and the atmosphere is colorful and minimalistic.
I know development of this has in all likelihood been superceded by Tiny Combat Arena, but I'd love to see development continue on Tiny Combat Redux someday, perhaps with level/mission editing and mod support for new planes and skins for them. I'd pay good money for an Ace Combat-style game where I could customize and make new briefings and missions, and I know a bunch of other AC fans would love the chance as well. Custom campaigns, new aircraft, original, insane ace squadrons and superweapon-style boss battles... modders can do all that work and then some.
When I play the game, the camera is in an overhead position, and when I minimize the game or defocus it the view goes to the forward view. I think it's because the game thinks I have the window minimized when It isn't. It doesn't happen for anything else.
i only get the overhead view
but if i press windows it goes to the normal view
hey man i wanted to know how i can suport the game if you acept a man who can help you i have basic understantion of blender 3d modelation and if i can help you with something i will do it for free, i really like fly sims and the dogfightd sims are my favourite
Thank you! Right now I'm not looking for models, but if I did, here's a very rough list of the kinds of planes I'm looking for. Please don't spend any time working on something right now though, as again I don't need models right now.
Sorry, no mac version.
Capable to run on a toaster!
Cool game, neat and simple.
This feels great! Also would buy the whole system if you go with it on Unity assetstore.
Thanks! A lot of the little elements that make up the game can be found for free on my GitHub. Releasing things on the asset store is a hassle.
understood -it's just alot of us here as mere artists with limited programming knowledge :) still, great work -and I love the style
:) Keep tracking your progress