A downloadable game for Windows

Demo Day 19 Build

Fly the jet around and shoot at the targets. Unfortunately there's not much else
going on in the demo day build because this is all so fresh. There are several
aerial targets to destroy, and a handful of ground targets. You can press R to
restart the scenario.

Controls

The entire game was designed around an Xbox One controller. If you have it, it's highly recommended you use it. I can't guarantee how well it works with other gamepads. Backup keyboard controls have been added, but this wasn't designed with keyboard in mind.

Xbone Controller (Recommended)

Gun: A
Missiles: B
Target: Y
Switch: X
Pitch: Left Thumbstick Up/Down
Roll: Left Thumbstick Left/Right
Yaw: Left/Right Triggers
Speed up: Left Bumper
Slow down: Right Bumper
Look around: Right Thumbstick

Keyboard

Gun: L.Ctrl
Missiles: Space
Target: Q
Switch: C
Pitch: Up/Down Arrow
Roll: Left/Right Arrow
Yaw: A/D
Speed up: W
Slow down: S
Restart: R

Using missiles

Lock onto a target with Y (Xbone gamepad) or Q (keyboard) and fly towards the target. You can hold down the target key to lock the camera to the target to help you find them. Once the target box turns red, they are locked and a missile will track the target if it's launched.

Press the Switch button to switch to the second set of missiles. These are bigger
and have a longer range, but take a little longer to lock and aren't as maneuverable.

Published Mar 05, 2018
StatusReleased
PlatformsWindows
Rating
(3)
AuthorWhy485
GenreSimulation
TagsFlight, Low-poly, Singleplayer, Third Person, Unity

Install instructions

Extract the Tiny Combat Demo Day 19 zip into a folder. Inside the Tiny Combat Demo Day 19 folder, click on TinyCombatDemoDay19.exe.

Download

Download
TinyCombatDemoDay19.zip 60 MB

Comments

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[ Bug Report ]

At first launch, after the Unity3D logo pops out, game freezes and an automatic (and generic) crash allert message appears.
At this link you can find an automatically generated directory containg  some logs (also about my system specs) and a .dump file: Tiny Combat Crash Report

Thanks for the attention and your work!

Based on the crashlog I'm guessing that your Intel HD Graphics 3000 either doesn't support DX11 or doesn't play nicely with your hardware. Unfortunately, there's really not much I can do to fix this right now, you (or anybody) will need a dedicated and modern GPU to play this.

Just In case you may, in the future, have time to find a solution, I would point out that my Intel HD3000 graphics card is actually DirectX11/OpenGL 3.3  compatible,  driver version is 9.17.10.4229, and also, 99% of Unity3D engine powered games published on itch.io and that I've tried up to now (hundreds), which require DX11 support aren't affected by this problem.

Anyway, thanks for your time and your work!

Very cool. Love the sounds! Where did you get them from?

_

Very nice Ace Combat & HAWX feel~ Wish you can develop further in such system or probably sell the framework on asset store.

The flying part is honestly simple enough that at some point I'll probably just upload it to GitHub. The missile guidance is already on GitHub

I'd love you to share it

(1 edit)

Here are the flight physics on GitHub

Thank you for this very first demo!! Sure, it is early version, but basic fun is in! :)

Will try to figure out, can I use some re-mapper, emulator, to fly it with flightstick. And, for very casual sessions - mouse steering is a must. I hate gamepads :) Have them, but just for reasons if nothing else works :)

love it but the controlles are hard and it need a menue. and multiplayer would be fun